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Fix for Newcastle bug where using his Ultimate would deploy longer than intended.Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical.Crypto can now scan Survey Beacons with his Drone while riding the Trident.Fixed Olympus Drop Ship pathing bug where the vast majority of games would start above the Docks area.This will give winning teams with high eliminations about 40 to 60 more RP. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. The subsequent three are worth about 80%, and anything after that is worth about 20%. Updated the art and position of the shields regening UI on the HUD to sit above the players unitframeĬurrently the first three eliminations are worth about 100%.Scoreboard added as a tab at the end of the game for both Arenas and Control.Scoreboard added as a tab while spectating in Arenas.Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.Changed the scoreboard button to be the same button as the inventory on the respawn screen. Control: Moved the scoreboard to the inventory as the first tab.Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).Removed the Squad Wipe Ratings Bonus when killing an enemy.Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).Updates to Spawning Logic to try to prevent players from spawning near enemies.Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.Allow players to equip 3x Scopes on LMG's and Assault Weapons in the Loadout Selection Menu.Moved the turbo charger for the Havoc back to Purple Tier.Increase capture rate on Objectives based on the number of players capturing.Force players to drain neutral point capture progress before starting to gain capture progress for their own team if capture progress was made on a neutral point by the enemy team.
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Turned off enemy highlights and enemy vehicle highlights.First Wave Spawn Max Time Old: 20 secs New: 15 secs.Spawn Wave Max Time Old: 12 secs New: 10 secs.Max Deathscreen time old: 20 secs new: 15 secs.Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
#STANDS AWAKENING FULL#
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